// Unlit alpha-blended shader.
// - no lighting
// - no lightmap support
// - no per-material color
Shader "Unlit/Transparent 2Sided" 
{
	Properties 
	{
		_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
	}

	SubShader 
	{
		Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
		LOD 100
		Cull Off
		ZWrite Off
		Blend SrcAlpha OneMinusSrcAlpha 
	
		Pass 
		{
			Lighting Off
			SetTexture [_MainTex] { combine texture }
		}
	}
}
